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SENSORY MUSEUM
Project Type
PC Experience
Date
April 2023
Link
Project type
Student Project
Role
Lead Designer
Duration
3 Weeks
The Sensory Museum is an interactive experience in which users explore rooms tailored to a specific sensory experience (audio and visual-based rooms). The museum showcases multimedia artwork from people who identify as having a disability.
Informed by both poststructuralist approaches to disability representation and the social model of disability.
Our intention was to create an accessible interactive game that presents artwork from artists with disabilities. We wanted players to be exposed to the creativity of artists with disabilities, with the choice of how they experience the space. Players have the option to engage their visual or auditory senses at different levels. We did this to make this interactive experience accessible to individuals with sensory sensitivities. This isn’t a museum solely for people with disabilities, it’s an interactive and accessible museum for all people interested in art. Through utilising poststructuralist theory in relation to disability representation, our intention was to challenge the disability binary of able and neurotypical and non-able neurodivergent in relation to representation in art and creative media as well as challenge the binary in relation to accessibility of art.
Utilised research about the representation of disability in media and games, accessibility issues with games and art, aesthetics of museums and autism centres, and the creative works of artists with disabilities - typically excluded from mainstream media, museums and showcase spaces.
In this project my primary role was designing the level design for spaces that the artwork that would exist. I also was the key vision holder of the project with the overall visual aesthetic as well as the overall project feel.
I created the UI in the menus and designed some of the sound scapes of the project





