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GROW
Project Type
Mobile Game
Date
Dec 2022
Link
Project type
Student Project
Role
Solo Developer
Duration
5 Weeks
Grow was inspired by wanting to keep my own plants alive, being a proud plant carer. Grow started as a simple concept that has the potential to expand into the true genre of casual incremental idle mobile game.
Throughout this project I created a branding and logo design for the game as well as all of the art and theme. While the VFX and audio were sourced, I spent great care in selecting assets that matched and complemented the theme of Grow.
Being that this was my first attempt at a mobile game, it is a project that has inspired me to continue to consider mobile games as ways to express experiences and emotion.





